EEN GEHEIME WAPEN VOOR POKEMON

Een geheime wapen voor Pokemon

Een geheime wapen voor Pokemon

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e. finding retailers willing to sell a CCG.[150] Ishihara was then contacted by Satoshi Kayama, director of a small firm called Media Factory. Like Ishihara, Kayama was a bewonderaar of card games. He felt that CCGs would soon rise to prominence in Japan, and had been gathering information on the possibility ofwel developing such a game in some form. When Kayama heard that Creatures had developed a CCG, he contacted Ishihara and offered to distribute it, signing the afspraak near the end of 1995.[151]

They seek to explore the concept ofwel Pokémon coexisting with humans and nature, revisiting the ontwerp behind original games' setting, which translated to "richness or abundance in nature and bonds between people and nature" in Japanese. To appeal to the newer audience in X and Y, the developers decided to connect the story with X and Y by further exploring their core mechanic.[402]

Door dit grote succes van Pokémon Red en Green, werden ze vlug opgevolgd via Pokémon Blue, uitgerust betreffende snellere graphics en geluid. Buiten al te heel wat promotie bleek juiste eind met dat jaar het het spel dit best verkochte spel van het jaar was. Dus werd besloten dit spel internationaal uit te brengen, daar ook er succes werd denk. Ook in een Verenigde Staten en Europa sloeg dit spel in mits ons bom, echter immers met wat meer promoting. Echter, in een Verenigde Staten en Europa kwamen enkel Pokémon Red en Blue uit, allebei de op technologisch niveau betreffende de Japanse Pokémon Blue. Pokémon Green kan zijn nimmer buiten Japan uitgekomen.

Veranderingen zijn bij andere de toevoeging over negen nieuwe eilanden welke alleen ieder boot bereikbaar bestaan: de 7 Sevii Eilanden en 2 eilanden die slechts bereikbaar bestaan na officieel ticket is verkregen via een event over Nintendo.

Ruilmethode: Draadloos ruilen betreffende persoon dichtbij, via het Nintendo Network: over het het web met persoon ruilen en via infrarood.

Pokémon Adventures kan zijn opgedeeld in verscheidene afzonderlijke delen, en welke op hun beurt, bestaan verder onderverdeeld in delen en talrijke kleinere hoofdstukken.

While card games have a long history in Japan, a collectible card game was a relatively new ontwerp there, and at the time not widely known.[149] Because ofwel this, Ishihara had difficulties finding distributors. Sometime in 1995, Ishihara pitched the card game to Nintendo. They agreed to have the cards manufactured, subcontracting an unidentified printing company. However, Nintendo did not want the hassle of having to develop a distribution system from the ground up, i.

[181] It was decided that Pikachu would repeatedly say its own name in various intonations. The role of Pikachu was given to Ikue Otani. During try-outs, Yuyama had Otani voice Pikachu in normal Japanese, as well as in 'Pikachu talk', in which it only said the syllables of its name. Yuyama realized that, even in the latter style ofwel limited communication, Otani was experienced enough to still convey the messages and emotions needed.[182]

Sommige Pokémon mag een speler ook niet vangen, doch dien deze via remedie over training levels laten stijgen en zo laten evolueren.

The bulk of the criticism on Pokémon was directed at the trading cards,[477] in particular the booster packs, sealed packages of 11[e] randomly inserted cards that were sold separately from the main sets. The cards are of varying scarcity, the most valuable being the "holofoil cards" (also called "holographic" or "foil cards"), in which the illustrations of the Pokémon have a shiny overlay effect. The rare cards can only be found in booster packs, and the rarest ones are very infrequently included.

Een anime begon met ons nieuwe Pokemon Booster Box reeks, genaamd Advanced Generation series, welke in Japan begon op gelijke dag waarna een spellen uitkwamen. Een spellen kwamen welhaast ons jaar later in Noord-Amerika uit. Heel wat in die reeks veranderde, bijvoorbeeld een introductie met een nieuw personage, May, gebaseerd op haar speltegenhangster.

Ohmori stated that with the innovation to 3D in X and Y the designers decided to examine more minor aspects concerning with the Pokémon themselves such as their motions, such as when they designed the games' first starter Pokémon to capitalize on its owl-like characteristics with its head "twists round and round." With the 3DS technologies, the developers are able to ontwerp the characters to be more expressive as themselves including different facial expressions and reactions. In addition to portraying Pokémon harmoniously coexisting with people and vice versa in the games, the developers replaced the traditional Gym mechanic with Island Trials, deepening the players' connection with the story and their Pokémon.

Ruby and Sapphire were released in Japan on November 21, 2002, and in the rest ofwel the world the next year. The games introduced 135 new Pokémon, bringing the total amount to 386. Because ofwel this, Golin Harris, NoA's ad agency,[235] advised them to move away from the "Gotta catch 'em all!" slogan. They reasoned that if new, younger players were drawn into the franchise with Ruby/Sapphire, they would find the concept of "catching them all" to be a daunting if not impossible task if they didn't also have Red/Blue/Yellow and Gold/Silver/Crystal.

Een andere toevoeging was het toevoegen over locatiebordjes (voor dit wisselen aangaande gebied kreeg de speler een bordje hierover), en een afwisseling tussen een mannelijke of vrouwelijke speler. Bovendien waren alle Pokémon meteen geanimeerd (ons variatie die bij de eerstvolgende generatie nogmaals ongedaan werd geschapen).

The games were followed by Pokémon Black twee and White twee, which were released on June 23, 2012 in Japan[389] and on October 7, 2012 in North America.[390] The games were developed for the DS rather than the more powerful Nintendo 3DS to maintain continuity with the game world in Black and White and they were presented from a different perspective in the storyline.[391] Since the games are their first sequels, director Masuda explained that they have strived to find a "fine balance" to appeal to both newcomers and returning players by implementing introductory explanations, and by placing a Pokémon Center in the first in-game city, they were able to further this approach by providing newcomers with a detailed walkthrough and also returning players with new updates.

Precies bijvoorbeeld betreffende Kecleon in de derde generatie, hoorde dit publiek met de vierde generatie met een ontdekking betreffende een andere Pokémon: Munchlax in mei 2004. Munchlax was kort daarop te gadeslaan in de zevende film en later in een animeserie.

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